Extreem Painter

European Development Championship S5 The main superpower is imagination. In this period filled with high-profile releases, a game came out on PS4 that had absolutely no chance of distracting players from the hype about Call of Duty: Modern Warfare or The Outer Worlds. Concrete Genie (in Russia the game is called "City Spirits") is, by the way, a real PS4 exclusive from one of Sony's internal studios, American PixelOpus. True, unlike some The Last of Us 2 or Death Stranding, the "Spirits" did not have tens of millions of dollars for development, in terms of scope it is much closer to small games from independent teams. But her identity is not limited to this. Concrete Genie is an action game in which all the mechanics are tied to drawing. Something similar, it seems, was only in the little-known Okami of 2006. The main character Ash is a teenage artist with no real friends, but a lot of bizarre creatures in his sketchbook. The guy treats them as if they were alive, thinks up names for them and even talks. Even Ash, contrary to parental prohibition, often gets out to th Extreem Painter e abandoned and very gloomy port city of Densk, where he grew up before the town fell into decay. In addition to him, a group of teenage hooligans is hanging around in Densk, who consider it their duty to bully the protagonist at every meeting. One day they take Ash's precious sketchbook, tear off the pages and blow them in the wind throughout the city, and the guy himself is pushed into the funicular to the "lighthouse in which the ghost lives." It soon turns out that this is not a fiction: some supernatural force really lives in the building (which is not surprising - all Denska was enveloped in black and purple darkness, similar to tar). She brings to life one of Ash's monsters, who appears on the wall in the form of a moving picture and gives the boy a magic brush. Each of her strokes immediately sets in motion: the grass sways, birds and butterflies fly, and creatures come to life. And the flair tells the hero that only this creativity can bring the city back to life. Concrete Genie strikes with the precise balance between creative freedom and the simplicity of this core mechanic. Pressing the "square" anywhere in the city opens a menu with sets of brushes sorted by tabs: plants, landscapes, space bodies, and so on. After choosing one of them with a cross, it is enough to aim the "sight" (brush) at any wall nearby and by pressing the right trigger the hero will begin to draw. By default, the controller gyroscope is used for the direction of the wrist (Concrete Genie is one of the rare games that fully use its capabilities), but in the settings you can reassign the action to the right stick. However, the standard control scheme works perfectly, and even so the feeling that I really paint, moving the gamepad through the air like a real brush, is stronger. True, in fact, this is not really drawing: most brushes are kind of smart stickers that you can set the direction and size. It is understandable why it is implemented in this way - even when I didn’t try at all, the “drawings” did not turn into tear-eyed chaos. Well, with a little diligence, it even turns out beautifully. The principle of "revitalizing the city" is not really related to the quality or ingenuity of the drawings. At first, they are needed only in order to light the garlands of large white lamps hung everywhere - as soon as the hero activates all the illumination of the area, a veil of darkness will disappear somewhere nearby, blocking the passage to the next location. Technically, Denska is almost an open world, but very, very tiny. The districts do not differ from each other as much as we would like, and there are no memorable places in the gray town. Since the local map (also similar to the picture) is only suitable for choosing the direction of movement, you soon begin to navigate by your paintings on the walls. In a sense, I confess, this is even more interesting. And the ugliness of the city itself is justified not only by the plot (would residents have left the place with picturesque views?), But also by the gameplay. This is primarily a canvas that comes to life not because the player has passed the "level" and launched a beautiful cinematic script, but gradually, from each drawing. Aside from lighting the lights, Ash also has places to create new creatures - you design them yourself, using something like a 2D version of the editor from Spore. Creatures, by the way, sometimes a https://jiji.co.ke/lavington/building-and-trades-services/extreem-painter-inil9gemsWvD4oPLHKba3CR0.html

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